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I have seen the game's religion structure fall apart in the most recent of Deochs and I have realized why. Each religion does not have "equally good" benefits.
Take the Fiosachd religion for example. They boast a nice entreaty that lets them get gold, the most valuable resource in the game.
Now take Deoch or Ceannlaidir. They can't do much of anything that is nearly worth as much as gold; therefore no one wants to be part of those fellowships.
Ceannlaidir used to be know for its Creag neart, which is now a common priest spell. Deoch was known for curing scars and Suomi scrolls, but people choose Glioca over Deoch because the outweighted benefits.
Glioca can cure scars, cast invincibility (dia dion), heal immensely (dia ioc), and even resurrect. They can also make red potions for reviving fallen group members. Why would anyone choose Cail or Deoch over Glioca?
Cail used to be known for pure warriors due to Stone Fist entreaty making them bash better, but that is now even diminishing due to the change of Claw Fist.
Sgrios is now worthless of a religion because they offer nothing but a quest item (prayer necklace for Nightmare quest). They used to be feared and infamous for their hostile summons that possed a challenge, but no longer.
Evil roleplayers used to exist in the older days, when Sgrios summons were hostile and created quite a scene. It's just so dull of a gameplay experience with just "good" and no "evil."
Now, there is a fine line between "evil" and "annoying" (punishable by the Terms of Service), so it is a touchy situation.
Sgrios summons need to be hostile again and stronger than before (due to Masters and GMs now, along with Medenian classes). This would create the same older feel of lingering evil. The summoner should be killable by players (with the ascension mask) still.
As far as "rules" go for these summons, I believe player politics should still have the power to banish or exile murderers, but Rangers should not jail them.
Jailing should be used only for things that are against the ToS, and not get in the way of the natural gameplay elements. If a player is abusing a bug to murder, then jail is sufficient, but not for normal player murders.
Another really huge issue is that the Mileth altar for ascension and the temple of choosing for buying stats/sub-pathing is in Mileth. If a player is banished or exiled from Mileth, they cannot advance their character.
This is a very unfair punishment because that gives Mileth an advantage over Rucesion politics because Rucesion has nothing worthy of "fearing to be banished from." People don't care about Rucesion banishments, while they fear Mileth.
I suggest that either the altar be moved a neutral location (such as Undine or Suomi) along with the Temple of Choosing. If this is not plausible, then another one should be created somewhere neutral to keep Mileth government in check.
Also, I would highly suggest that Mileth is not the default citizenship. It is not fair to Mileth that newly created players are already citizens of the city, while Rucesion and Tagor citizens have to do work to become citizens of their respective city.
Newly created players should have no citizenship and should have work equally hard as everyone else to become a citizen of a town. This also helps to prevent "newbie guards" in Mileth, which occurs for this reason.
Other religions need to be tweaked to be made "as good" as the others. Luthuas and Gramail have no real use as far as entreats go with the removal of Bend Space eons ago. They should be given newer, more useful entreats such as "Heighten Magic Resistance" for Gramail and "Increased Magic Power" for Luthuas (making spell damage do far more). Ceannlaidir should offer something good for bashers, such as "Increased Melee Power" or maybe even "Hasten" for faster attack.
I will come to a close with some advice. When your game is frustrating to the max, people look for an outlet to cheat or hack. People want to advance their characters or complete a quest like they do in other MMOs. When you easily frustrate people (Dark Artifacts quest) or prevent them (banish/exile from Mileth preventing sub-pathing or ascension), you make them want to hack or bypass the game because they are annoyed. People will do this in every situation, but you can prevent many, such as not having Mileth able to prevent this (move/copy the temple and altar) and making the Artifacts a bit easier to obtain.
Hello,
Thank you for your input. If we feel your suggestion is well planned and appropriate for Dark Ages we will strongly consider it for implementation. Thank you again.
DA Team
Hey, it sounded more sincere! XD


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