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Mogues I got a question

#1 User is offline   Name 

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Posted 30 January 2006 - 11:51 AM

Ok i have never gone archer before il be honest but i am having thoughts about Mogue. I ahve subbed Riest/Rizzard and Ronk before but never actually gone archer with a Rogue. I have mastered. A Mogue bashes don't they? How would their assails and moves help when they become archer? Like i mean i see archers pretty much cast when they assail away from the enemy.
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#2 User is offline   Kakarott 

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Posted 30 January 2006 - 11:56 AM

The extra assail isn't really used all that much.

The main benefit of being a Mogue is having dion.
You won't have the mobility of a Pure, but close to it, with ambush.
WFF is useful.
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#3 User is offline   Name 

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Posted 30 January 2006 - 11:57 AM

View PostKakarott, on Jan 30 2006, 12:56 PM, said:

The extra assail isn't really used all that much.

The main benefit of being a Mogue is having dion.
You won't have the mobility of a Pure, but close to it, with ambush.
WFF is useful.


hmm If i made a Mogue though would being an archer be better than a pure archer?
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#4 User is offline   Kakarott 

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Posted 30 January 2006 - 12:01 PM

Depends on how you play.
I've seen great Mogues and pures as archers.

Like I said, dion is the addition; if you want to be a bashing rogue, be a War/Rogue.
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#5 User is offline   Silmarillion 

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Posted 30 January 2006 - 12:02 PM

just depends on your style of game play I guess
shadow figure adds a very large amount of versatility to pure rogues.
and if you're hunting with a good wiest, you're dioned anyways.
if you're chaosing, you're just as fast as a sub, but you can move around even faster and never become trapped
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Posted 30 January 2006 - 12:07 PM

When your archer are you up against the enemy or are you further away shooting arrows... I geuss DTK would not help then.
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#7 User is offline   Kakarott 

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Posted 30 January 2006 - 12:10 PM

You don't assail much.

You don't really get it.
Being an archer basically makes you sort of like a caster, with star arrow.
You lose your strong weapons, and you use a throw axe for most of your skills. You would hunt with a Wiest or Prizard most likely, in places like Shinewood (if you have good MP) or Nobis.
(If a pure summoner is in the group, MP is not an issue really.)
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Posted 30 January 2006 - 12:14 PM

Hmm... i have a pure war so i dont want to make a Morrior. Im not sure about Mogues now....
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#9 User is offline   vethor 

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Posted 30 January 2006 - 12:22 PM

View PostSilmarillion, on Jan 30 2006, 12:02 PM, said:

just depends on your style of game play I guess
shadow figure adds a very large amount of versatility to pure rogues.
and if you're hunting with a good wiest, you're dioned anyways.
if you're chaosing, you're just as fast as a sub, but you can move around even faster and never become trapped
sil
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moguse get ambush which is a 2space ambush and Ao dall <~~ best hunting spell for a mogue next to SA
mogues also get kelb which means your characters strength increases as it hunts which is very nice

nothing against pure rogues but i dont like classes who are the same at 10/25 as at 100/35
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#10 User is offline   _sl0t_ 

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Posted 30 January 2006 - 02:00 PM

View Postvethor, on Jan 30 2006, 12:22 PM, said:

moguse get ambush which is a 2space ambush and Ao dall <~~ best hunting spell for a mogue next to SA
mogues also get kelb which means your characters strength increases as it hunts which is very nice

nothing against pure rogues but i dont like classes who are the same at 10/25 as at 100/35

sf is better than ambush in most hunting situations and ao dall isn't that needed after a while, but it always help.
dion is the best part in the beggining, but you won't need it after getting decent bases, what is really easy for a good archer.

about being always the same... rogues are always the same. so what's the difference for a mogue? better kelb for arena? if you want to arena make a morrior.
rogues don't change with bases, just get tougher, don't fool yourself.
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#11 User is offline   Akuhei 

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Posted 30 January 2006 - 02:23 PM

Better to have an HP or MP based attack than not.
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#12 User is offline   Tadghain 

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Posted 30 January 2006 - 04:30 PM

mogues are like the easiest class in darkages and pretty safe with dion/hide for defense
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#13 User is offline   Shroud 

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Posted 30 January 2006 - 04:36 PM

here is what i have been told draco is for hunting kelb is for arena, if you go white bat your [filtered]ing stupid becouse you get a hide allready

oh and if you go scorp you are really [filtered]ing stupid,well you know why

This post has been edited by Shroud: 30 January 2006 - 04:37 PM

I think its ok to have an icon of a dying, suffering baby. I also think its ok to put a santa hat on this image to mock the severity anguish this babys parents went through when they saw what there baby went through shortly befor it died a horrible, agonizing death. I think this is funny
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#14 User is offline   Akuhei 

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Posted 30 January 2006 - 06:16 PM

Ya, don't post twice, cause that's pretty lame. =/


Mogues are good for Dion, WFF, Kelb, other semi-useful monk abilities, plus they don't lose all their mobility without SF (they get ambush.)

Go Kelb, cause you'll have more options later. After archer you'll be a 'caster', meaning you won't be bashing, thus DTK becomes useless.
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#15 User is offline   Tadghain 

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Posted 30 January 2006 - 06:36 PM

DTK is for the short run and kelb for the long run. MEaning if you train your mogue to high hp kelb will help but kelb wont be useful at low hp. dtk will be good to have for an assial but then again archers mostly SA anyways so going kelb is funner just for the hell of it
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#16 User is offline   grey03 

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Posted 30 January 2006 - 07:27 PM

Hunting: Both are good, but aif you aren't hell skilled as a mogue you'll suck badly. I prefer pure rogues because of sf

Arena: just make a morrior

subbing from monk to any class: kelb
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#17 User is offline   _sl0t_ 

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Posted 30 January 2006 - 07:59 PM

View PostAkuhei, on Jan 30 2006, 02:23 PM, said:

Better to have an HP or MP based attack than not.

Again, don't fool yourself. Kelb is a ridiculous skill outside arena, I doubt that even eternalty can't kill goblins in ew with it. An archer will have absolutely no use for it and if you want to go to arena, make a morrior.

View Postgrey03, on Jan 30 2006, 07:27 PM, said:

Hunting: Both are good, but aif you aren't hell skilled as a mogue you'll suck badly. I prefer pure rogues because of sf

Arena: just make a morrior

subbing from monk to any class: kelb

If I had a miz I'd make it whitebat.
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#18 User is offline   iLLUSiOn 

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Posted 30 January 2006 - 09:13 PM

No if you get a desert skewer or scurvey dagger you can bash with eaze at mtg/sw again.
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#19 User is offline   vethor 

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Posted 30 January 2006 - 09:40 PM

why bash at sw or mtg for gay exp when you cna hunt chaos

chaos is easier to gather mobs and faster exp:P
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#20 User is offline   vethor 

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Posted 30 January 2006 - 09:41 PM

View Post_sl0t_, on Jan 30 2006, 07:59 PM, said:

Again, don't fool yourself. Kelb is a ridiculous skill outside arena, I doubt that even eternalty can't kill goblins in ew with it. An archer will have absolutely no use for it and if you want to go to arena, make a morrior.
If I had a miz I'd make it whitebat.


like dtk will help you at all hunting either?
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#21 User is offline   _sl0t_ 

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Posted 30 January 2006 - 09:55 PM

who said anything about dtk?
you were comparing pures and mogues and I told you getting high hp on both doesn't make any difference.
of course kelb is better than dtk in the long run if you ever go to arena, but kelb doesn't make mogue a good build for arena or better than pures hunting.
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#22 User is offline   Vredick 

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Posted 30 January 2006 - 10:22 PM

Kelb isn't worthwhile at high hp unless you arena, Tadghain.
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Posted 30 January 2006 - 10:22 PM

Topics merged, "Why are there two topics??" comments poofed.
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