Planet Dark Ages: Dave Back? - Planet Dark Ages

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Dave Back? in response to the topic in the dreams section

#1 User is offline   Lioko 

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Posted 04 February 2006 - 12:37 PM

What teh fark
anyways if that is him, he working with them again?
I voted on yes for armor and weapons (highly doubt KRU has any experiance with that) and no was a tough choice between major bug fixes, and class balancing, because they have failed miserably at both, they should stop.
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#2 User is offline   Ashley 

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Posted 04 February 2006 - 12:37 PM

Yes, that username really is David.
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#3 User is offline   Trixiath 

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Posted 04 February 2006 - 12:38 PM

I voted for a major bug fix.

His post/poll really took me by suprise too.

Is he really back?
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#4 User is offline   Lioko 

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Posted 04 February 2006 - 12:38 PM

horly shiesta, is he working with KRU now??
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#5 User is offline   Ashley 

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Posted 04 February 2006 - 12:38 PM

He appears from time to time randomly.
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#6 User is offline   Leos 

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Posted 04 February 2006 - 12:40 PM

Nah I severely doubt he's back, he's passionate about roleplaying and an experienced MMO developer. My bet is he's working on his own project and/or is interested in what an MMO community prioritises.

It makes sense that if you come to PDA to do research on what MMO players like from their devs, you're gonna relate your question to KRU.

Calm down people!

I voted:

Keep: Major Balance Improvement
Give up: New armour/weapon - KRU have certainly satisfied us with a lot of these recently.

This post has been edited by Leos: 04 February 2006 - 12:40 PM

View PostShynd, on Jul 30 2008, 09:35 PM, said:

One of these days, people will learn to take seriously 0% of Leos' posts.
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#7 User is offline   Lioko 

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Posted 04 February 2006 - 12:41 PM

View PostLeos, on Feb 4 2006, 02:40 PM, said:

I voted:

Keep: Major Balance Improvement
Give up: New armour/weapon - Nexonkorea have certainly satisfied us with a lot of these recently.


fixed.
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#8 User is offline   Ashley 

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Posted 04 February 2006 - 12:46 PM

Why don't you fix your signature while you're at it.
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#9 User is offline   Skee 

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Posted 04 February 2006 - 12:46 PM

I voted for major class balance.

Everything else we have enough of, or are stupid updates.
Bug fixes would be okay, but I think major class balance would improve the game the most.

The thing I asked to stop was...uh...I forget. Either pets/hairstyles.


Of course, new quests, hunting "zones," armors, bug fixes, and class balance would probably ALL be loved by thhe greater portion of the game.
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#10 User is offline   Lioko 

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Posted 04 February 2006 - 12:53 PM

View PostChastain, on Feb 4 2006, 02:46 PM, said:

Why don't you fix your signature while you're at it.

and what would that be, other then the website comin soon, its all pretty accurate.
Dave should post here and explain his actions :P
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#11 User is offline   Leos 

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Posted 04 February 2006 - 12:58 PM

I think the implied meaning was that it should read 'Lioko>Nexonkoreas (sic) so called...'

EDIT: Yeah good point though. He can't just ninja us and bugger off, god.

This post has been edited by Leos: 04 February 2006 - 12:59 PM

View PostShynd, on Jul 30 2008, 09:35 PM, said:

One of these days, people will learn to take seriously 0% of Leos' posts.
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#12 User is offline   Lioko 

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Posted 04 February 2006 - 12:59 PM

Well, Nexon Korea actually has graphic artists, DA team says they do, yet they produce nothing.
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#13 User is offline   Radical Edward 

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Posted 04 February 2006 - 01:04 PM

View PostLioko, on Feb 4 2006, 03:59 PM, said:

Well, Nexon Korea actually has graphic artists, DA team says they do, yet they produce nothing.


DA Team's sprite artists ARE Nexon Korea.

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#14 User is offline   Lioko 

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Posted 04 February 2006 - 01:13 PM

View PostElvendar, on Feb 4 2006, 03:04 PM, said:

DA Team's sprite artists ARE Nexon Korea.

yea, technically, but i emailed them before about fixing the magus chonical (the hat is off by 1 pixel, not that hard to fix) and they replied with "our sprite artists are too busy with other projects" or something along those lines, they imply that they have sprite/graphic artists, so im just saying i own them in that area. (Nexon korea too)
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#15 User is online   Papaya 

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Posted 04 February 2006 - 01:20 PM

Major Class Balance is, at this stage, a nigh impossible feat. They would have to rewind DA by a few years, undo some of the items/weapons/armour/skills that they have, basically make an entirely different game.

DA can't be balanced any more.

This post has been edited by Parane: 04 February 2006 - 01:20 PM

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#16 User is offline   Vredick 

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Posted 04 February 2006 - 01:20 PM

"Our sprite artists" doesn't say who their sprite artists are, nor that they are actually members of Kru Interactive. This is the second time you've shown that you can't understand English well enough to use the ticket system effectively.

This post has been edited by Vredick: 04 February 2006 - 01:21 PM

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#17 User is offline   Lioko 

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Posted 04 February 2006 - 01:33 PM

View PostParane, on Feb 4 2006, 03:20 PM, said:

Major Class Balance is, at this stage, a nigh impossible feat. They would have to rewind DA by a few years, undo some of the items/weapons/armour/skills that they have, basically make an entirely different game.

DA can't be balanced any more.

A new server with different set of skills/spells would be nice (AKA shadows, but not as broken)

View PostVredick, on Feb 4 2006, 03:20 PM, said:

"Our sprite artists" doesn't say who their sprite artists are, nor that they are actually members of Kru Interactive. This is the second time you've shown that you can't understand English well enough to use the ticket system effectively.

I said it implies that they have sprite artists, this was when they said they were "a new company" that was seperate from Nexon Korea, I assume possesive words such as "our" means that its theirs and not someone elses, when they said they where no longer with Nexon.
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#18 User is offline   Naze 

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Posted 04 February 2006 - 01:38 PM

I guess I'm just an old, old, old gamer... Story above all else. Events is what I voted for. Reason to do the mindless grind of making N=N+1. And I agree with Lioko, given how every time they've tried to "balance" things it's only gotten worse, they should stop that.

"New Pets" versus "New Items"... What's the difference? A pet can be the most powerful weapon in the game if they want... The only difference I see is not having to bother with balancing the power of a pet with other weapons/pets... Ah well.

And yes, it does look like a poll for what an MMORPG should do in general, not Dark Ages in specific. But that won't work, since KRU doesn't run things like Blizzard who doesn't run things like Square/Enix, who doesn't run things like... heh. What KRU's done in past greatly influences what the players want to see in future.
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#19 User is offline   Zemfira 

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Posted 04 February 2006 - 01:55 PM

I voted for new quest over class balance. I think class balance is pretty much impossible to begin with, so constantly complaining about the pluses and minuses of things is pointless. You know what you're getting into when you make a pure rogue. :)

It's also kind of pointless to vote for a major bug fix. If there was a huge bug that affected a large majority of the players, then it would be foolish for the company not to fix it. They would lose too many customers. Maybe it's just me, but bugs/the game mechanics don't belong in the same categories as all the other comparatively shallow things. If the game doesn't work, who cares about all the other stuff? *rambles*

I would easily give up a new hairstyle. We already have a ton of hairstyles and the new helmets look neat and our characters' hair will most likely be covered up.

I have never give up hope on new pets. One day a smoldy will be mine, oh yes.

This post has been edited by Zemfira: 04 February 2006 - 02:56 PM

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#20 User is offline   Vredick 

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Posted 04 February 2006 - 02:01 PM

View PostLioko, on Feb 4 2006, 04:33 PM, said:

I said it implies that they have sprite artists, this was when they said they were "a new company" that was seperate from Nexon Korea, I assume possesive words such as "our" means that its theirs and not someone elses, when they said they where no longer with Nexon.

A possessive doesn't denote singular possession, though. "My school" doesn't mean that it is my school alone. It simply refers to the place I go to for education.
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#21 User is offline   Kodi 

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Posted 04 February 2006 - 02:21 PM

View PostParane, on Feb 4 2006, 01:20 PM, said:

Major Class Balance is, at this stage, a nigh impossible feat. They would have to rewind DA by a few years, undo some of the items/weapons/armour/skills that they have, basically make an entirely different game.

DA can't be balanced any more.

Agreed, balance between classes seems a bit risky (they are pretty balanced already I think, maybe some monk and rogue updates).

I voted for this though, because I want to see balance within classes. Pures need more things to distinguish themselves from subs. Pures need some pure-only hunting areas/(skills/spells)/items/armors (maybe stores/towns/quests).

Also max-stat spells like warriors got should be given to other classes as well.


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Posted 04 February 2006 - 02:40 PM

View PostKodi, on Feb 5 2006, 09:21 AM, said:

Agreed, balance between classes seems a bit risky (they are pretty balanced already I think, maybe some monk and rogue updates).

I voted for this though, because I want to see balance within classes. Pures need more things to distinguish themselves from subs. Pures need some pure-only hunting areas/(skills/spells)/items/armors (maybe stores/towns/quests).

Also max-stat spells like warriors got should be given to other classes as well.
Kodi-sama

They are not balanced. They are far from balanced. They will never be balanced, because at this stage it is impossible.

I can't even begin to imagine the amount of bitching a pure-only hunting area would incur. Oh, wait, yes I can... A lot.
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#23 User is offline   Deikin 

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Posted 04 February 2006 - 02:48 PM

Don't LoD have pet Rock Cobblers? If so, wouldn't they be a simple code conversion? Hmm...'simple' and 'code conversion' should not really be used in the same sentence.

Anyway, I voted FOR a roleplay interface. Personally I think roleplay is something barely covered in comparison with other elements in DA and would certainly like to see more ways in which to roleplay. Although, I would love Pure Monks to be balanced a huge amount too, all classes for that matter. Hell, not even balanced, just Pure Monks are so vastly unbalanced compared to every other path in my view. Every path has something unique about them that makes them of some value in a hunt, monks are just there as a weaker alternative if a Warrior can't be found.

I voted AGAINST a new hairstyle. Yes, some new styles would be cool to extend character variation, but not even close to a priority compared to any of the other things on the list.
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Posted 04 February 2006 - 02:52 PM

I think we should have another large-scale player influenced event like the Light/Dark Wars, done better this time. Although, on second thoughts, it'd be so horribly ruined by overpowered players that for everyone else it wouldn't be fun.

In the .DAT files, there is a pet rock cobbler, green widow and a funny oversized chicken. Haven't seen any others to memory though.
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Posted 04 February 2006 - 02:58 PM

View PostLioko, on Feb 4 2006, 12:37 PM, said:

What teh fark
anyways if that is him, he working with them again?
I voted on yes for armor and weapons (highly doubt KRU has any experiance with that) and no was a tough choice between major bug fixes, and class balancing, because they have failed miserably at both, they should stop.

They phailed at runing this game, with a PH also
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#26 User is offline   Cronus 

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Posted 04 February 2006 - 03:03 PM

I voted the norm but quests, roleplaying, and bug fixes were pretty close.
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Posted 04 February 2006 - 03:29 PM

Interesting. I really hope that he's back and working for KRU.

In response to his poll...pets are -very- useless in DA the way they're implemented.

As far as the balance issue goes, I'm sure most players would agree that balance is great until their favorite class is weakened. Game developers should definitely try to "take away" from players as little as possible while adding as much as possible.

Until the playerbase can accept a pure rogue or pure monk beating a weist or monk/war in a duel or in hunting ability, balance isn't going to be very easy. Personally, I'd love see different classes have different uses in different areas. For example, if they could distinguish the way a monk bashes from the way a warrior bashes and then have areas tailored to each class, I really think that'd improve gameplay.

I voted for the "quest" option. Like parane, I think we need an epic scale event balanced in a way that different classes/player levels can all participate and benefit.

Again, I -really- hope Dave is working for Kru, but somehow I suspect he's simply curious about the way DA's playerbase thinks.
althogheteher i h ave to ghatoug ht toath were a blubber flowundinring at me and lok it s s goot moving vaster than i am i am kind a a sad about this blaubbber staring at me its sliek s all ;';;;';';' looking up a false sky but i am goine to give it hope in the forme om a worm (r8ed ) read this thing has like a 4 seconed meemmroy domeans that it has to exist withing five second framves of existance whiche means basiscally in its mind it is simmortal as it is consistnatly living 5 secend lifetimes so i have got this stheaory to harevest the lifetime of this "lbubbler " an am goinge to harvest it to become a new sort of leverage on currenciews and that will become angr angri if it seesit itself in thate merror so if y ou but a linear mirror *one ion each side) of this blubbler it is goinge to bgo back and fortht and tit iwtill nevere know where to became its day and if it goe backward it lar azs to ahs to thated r oea where in that stream tand thae rock and lit lantntnenna create babbler montage inst to instigate a creationatiruam of status and give to ad to health+ live and mirorors blubbler ot create a new stream of exitstance whichc hodlds itself "innapprorpirate" to :"life" btwe fk all life like that tis not what its a bout so this neo s t new strome steream of existance that t also exists as a counteaneace to life isnstead of based on "time" it exists mor ebased on "space" in otherea words it exists completely independent of time and ocmpletely dependent onspace therefore as this "life" grows it changes itself in terms of space but does note change in terms of time thereafore it can actualy move throughaout time as it changes in space something might hapepne if this hting hits u at some point maybe if it ihits ou your going to get a bad age thing happenneng a nd there could be a a spatioal consequence to this actione as ond to to be a that of linaear cohesion so if you are goinge to avoid e thit s a lar trap trap in that sor t of space+titme fabric and to eavade aevad (evadsion)( there is a sequence of events you misut complete one of these seequernfced of egv events is thate u seouy must have t o become so kind o corrobory thing like kind o f like a rock with breathers wand to become this guy a eat os much food that u are like literally a bolder o f skin this is 1 step on the corolalry existance plan the second step is basically to link yourself with a n time independent sentity like a sort of thing that moves forward and backwards almost the opposite of what light does as light is always moving a i n a sort of way it is never "stationary" either othat or a lot fo things are actually moving relative to light and they usually move straight but sometimes they move around it and get distoryedd and the key to these distortions ai lies in some kind of at fat a . gotea eat *metabolistic desires* *goes to hunat a t at hunt a coupboard for to t eat eat* *hunatss* basdlicelay thtaht outcoem o fthat haunt is that ai have oto boecome a soret ser a comes that eyes to ce the createnigli ng moonotbtrainr bmartatonme to s t some consomemume at at eh cast intwardss take it al l tinside of me to bedcomaoe that materes r around me ai ma goinge to cosnuesme tataeverythting a nd to becoma a sort h aocvf things that wcreates and it s eraching to ootherh thsings an indot create thand ito bmefomocemo hat
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#28 User is offline   Zemfira 

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Posted 04 February 2006 - 04:00 PM

View PostAlbatross, on Feb 4 2006, 03:29 PM, said:

I voted for the "quest" option. Like parane, I think we need an epic scale event balanced in a way that different classes/player levels can all participate and benefit.

I thought about something like that this morning as I got ready for work. I think it would be neat to have a quest where an Aisling from each circle needs to participate on a team. The quest wouldn't be a Hulk smash! affair, but a combination of riddles, teamwork, overall problem-solving, and storyline promotion.

I was actually thinking of some sort of Survivoresque gauntlet where people had to work together to achieve a goal. The quest would reward teamwork and critical thinking instead of kill kill kill. The reward from the quest would be better than some lame bouquet of flowers.

This post has been edited by Zemfira: 04 February 2006 - 04:44 PM

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Posted 04 February 2006 - 04:40 PM

View PostZemfira, on Feb 4 2006, 04:00 PM, said:

I was actually thinking of some sort of Survivoresque gauntlet where people had to work together to achieve a goal. The quest would reward teamwork and critical thinking instead of kill kill kill. The reward from the quest would be better than some lame bouquet of flowers.


So like veltain/canals without the killing? It might work. Andor trials are the closest example I can think of.
althogheteher i h ave to ghatoug ht toath were a blubber flowundinring at me and lok it s s goot moving vaster than i am i am kind a a sad about this blaubbber staring at me its sliek s all ;';;;';';' looking up a false sky but i am goine to give it hope in the forme om a worm (r8ed ) read this thing has like a 4 seconed meemmroy domeans that it has to exist withing five second framves of existance whiche means basiscally in its mind it is simmortal as it is consistnatly living 5 secend lifetimes so i have got this stheaory to harevest the lifetime of this "lbubbler " an am goinge to harvest it to become a new sort of leverage on currenciews and that will become angr angri if it seesit itself in thate merror so if y ou but a linear mirror *one ion each side) of this blubbler it is goinge to bgo back and fortht and tit iwtill nevere know where to became its day and if it goe backward it lar azs to ahs to thated r oea where in that stream tand thae rock and lit lantntnenna create babbler montage inst to instigate a creationatiruam of status and give to ad to health+ live and mirorors blubbler ot create a new stream of exitstance whichc hodlds itself "innapprorpirate" to :"life" btwe fk all life like that tis not what its a bout so this neo s t new strome steream of existance that t also exists as a counteaneace to life isnstead of based on "time" it exists mor ebased on "space" in otherea words it exists completely independent of time and ocmpletely dependent onspace therefore as this "life" grows it changes itself in terms of space but does note change in terms of time thereafore it can actualy move throughaout time as it changes in space something might hapepne if this hting hits u at some point maybe if it ihits ou your going to get a bad age thing happenneng a nd there could be a a spatioal consequence to this actione as ond to to be a that of linaear cohesion so if you are goinge to avoid e thit s a lar trap trap in that sor t of space+titme fabric and to eavade aevad (evadsion)( there is a sequence of events you misut complete one of these seequernfced of egv events is thate u seouy must have t o become so kind o corrobory thing like kind o f like a rock with breathers wand to become this guy a eat os much food that u are like literally a bolder o f skin this is 1 step on the corolalry existance plan the second step is basically to link yourself with a n time independent sentity like a sort of thing that moves forward and backwards almost the opposite of what light does as light is always moving a i n a sort of way it is never "stationary" either othat or a lot fo things are actually moving relative to light and they usually move straight but sometimes they move around it and get distoryedd and the key to these distortions ai lies in some kind of at fat a . gotea eat *metabolistic desires* *goes to hunat a t at hunt a coupboard for to t eat eat* *hunatss* basdlicelay thtaht outcoem o fthat haunt is that ai have oto boecome a soret ser a comes that eyes to ce the createnigli ng moonotbtrainr bmartatonme to s t some consomemume at at eh cast intwardss take it al l tinside of me to bedcomaoe that materes r around me ai ma goinge to cosnuesme tataeverythting a nd to becoma a sort h aocvf things that wcreates and it s eraching to ootherh thsings an indot create thand ito bmefomocemo hat
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#30 User is offline   David.Kennerly 

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Posted 04 February 2006 - 05:00 PM

Thank you for your input. The poll replies are insightful. I'm curious about some of the priorities. Of course I think any of them are worthwhile features. Because time and talent are limited resources, though, it makes most sense to focus on the most demanded features.

I'm just doing an informal poll. Although I am not working at Kru right now (I currently design board games for TableStar Games http://www.tablestargames.com ), I was recently talking with the president of Kru about this topic. So, I thought I would ask you, the experts.

A poll is not a perfect source of information, especially since the respondents are self-selected. So there is a bias between what the polltakers want and what the general population of Dark Ages wants as a whole. Yet, in any case, I think such things are worthy use of Planet DA's robust feature set.

In this thread, I sense a mixture of interest, creativity, and bitterness (e.g., Albatross, Zemfira, and Vodkashooter, respectively). While you may have feel all three, please bear in mind that Kru is doing the best they can to meet your needs. Sometimes mistakes are made or priorities are overlooked. The best you can do to make sure your most important needs are met is to focus on the #1 current issue (for the whole customer base) and offer clear and well-researched analysis of the problem and its solution. And remember the people at Kru are people too.

By the way, this week I was at Fimbulwinter's (sp?) literature class. I was impressed. It was well-attended, fun, and in-character. I never thought the college would be used so creatively. The kindled aisling spark in that class warmed my heart.

Humbly yours,

David
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