Dave Back? in response to the topic in the dreams section
#51
Posted 05 February 2006 - 01:06 PM
http://finegamedesig...miel/index.html
#52
Posted 05 February 2006 - 01:13 PM
enkrypter, on Feb 5 2006, 03:03 PM, said:
I think it would be a safe bet to say we all want you back at KRU david. I think I not only speak for myself, but for others as well, when I say we'd probably gladly pay double our current monthly payments to make your salary if you did come back. (assuming you aren't still getting paid riddiculous .com wages)
Anywho, we do miss you. Come back and save us all! We miss having someone who speaks decent english to yell at when things go haywire...
Sincerely,
Enkypter, Wandering Priest of Sgrios
Try to only speak for yourself. I know many that would not want Dave back.
Let's have a look at the DA timeline! Thank you, Raen. :)
Dave: The Roleplaying Era
Mark: The Screw Everything Up Royally And Blame It On Dave Era
Dave: The "I'm Not Really Here, I'm just Bug-fixing." Era
Mahmud/M^2: The GM Who Actually Talks To The Players Era
Steve/and group: The 'We Actually Implement New Stuff' Era.




I support Animal Saddamry!
Learn to ignore today! - Yes, the stupid really can go away.
#54
Posted 05 February 2006 - 01:21 PM
Sure, let's have more "Veltain Mines is now open."

Little memories, marching on... ...My little dream, workin' the machine.
<o>
#56
Posted 05 February 2006 - 01:55 PM
Akuhei, on Feb 6 2006, 08:38 AM, said:
Don't give them any ideas. $20 for DA is ridiculous.

Little memories, marching on... ...My little dream, workin' the machine.
<o>
#57
Posted 05 February 2006 - 02:07 PM
: (
#58
Posted 05 February 2006 - 02:13 PM
#59
Posted 05 February 2006 - 02:14 PM
-Community. Mostly [filtered] right now. I don't like the idea (and practice) of spending several days before I come across a person who can spell his own name properly. I know not much can be done about this, but if key parts of the game change, this would certainly change over time.
-Balance. This is minute to me as a whole, but still pretty important. My main character is a Pure Warrior, and I've poured tons of work into him. All these new places come out, or old places are changed. Bashers are pretty much obsolete now. Why take a basher or two when a prizard can solo? It just bugs me. This wouldn't be an issue at all if something like warming (sans all the jumping-through-hoops to use it) was implemented.
-Poor AI design. I don't think there's many people who see this issue as clearly as I do, but in a lot of (especially newer) areas, the AI used in other monsters is retarded at best. There's a fine line between challenging and annoying. Creatures that spam dion and skull you in one hit are the latter. I'm not saying there shouldn't be redonkulously hard monsters, but they should still be killable without having to resort using bugs to our advantage, like ungrouping because the Captain steals everyone's mana. That's just not how in-game combat should be done.
-Lack of story integration. The day client 5 was released, the story was no longer included in the client. This seems like a minor drawback, but it seems significant to me. Kru doesn't try in the slightest to integrate the story into the game. Sure, a new event will happen and they'll whip up some half-assed in-character explanation, but it's hardly part of the story. It just seems like the history should be more...visible? And the present/future of the game should be more strongly tied in with it. True, part of this is the current playerbase for not knowing jack [filtered] about Temuair, but like I said, changes in the game would ultimately lead to changes in the playerbase.
In any case, it's good to see you back, Dave. Personally, I'd really like to see you working with Kru, if only to have someone working full-time on DarkAges with some programming knowledge. Steven, I'm looking at you.
#60
#61
Posted 05 February 2006 - 04:31 PM
This post has been edited by Leos: 05 February 2006 - 04:32 PM
#62
Posted 05 February 2006 - 04:33 PM
Overkill might be an understatement, though.




I support Animal Saddamry!
Learn to ignore today! - Yes, the stupid really can go away.
#63
Posted 06 February 2006 - 02:48 AM
#64
Posted 06 February 2006 - 07:02 AM
Parane, on Feb 5 2006, 01:55 PM, said:
I'd gladly pay if double if there was real phone support and they listened to players and had 2-4 hour response times on all tickets. With the increased revenue maybe DA would be better as it would allow for better staffing needs and ultimately better support and faster turnaround on problems and developmental bugs.
I want Dave back because he listened to players. He has a mathematical way of dealing with problems and understands the business well. I am by no means an advocate for roleplay, but I like it. I also like customer service and giving money for services to companies who considder their customers' ideas and satisfaction above all else. KRU simply does not have resources now to do this. It's a downward spiral and it will only get worse. Only way I see them ever getting out of their slump is to charge more...
The price of everything else in the world goes up every year, why should DA be any different? They can't expect to be in bussines in 10 years if they won't up the prices. It's silly to think that DA will always cost $9.95. Bandwidth prices rise, hardware prices rise, employee wages rise, and cost of living increases every year affect inflation. Each year businesses must account for all kinds of new and unexpected expenses that they did not need to account for the year before. You can't, with a sane mind, think that KRU will be in business very long if they don't up the prices. If you think big macs and twinkies are going to be the same price in 10 year you are sorely mistaken. Good with ecconomics classes if you believe otherwise...
They are already losing customers because their service stinks, or at least is perceived to stink. Perception is everything! Perceptions cost money and that is something KRU won't have if they keep charging the same rates.
But yeah, Dave is the man. nuff said...
This post has been edited by enkrypter: 06 February 2006 - 07:17 AM
#65
Posted 06 February 2006 - 09:36 AM
enkrypter, on Feb 6 2006, 07:02 AM, said:
I want Dave back because he listened to players. He has a mathematical way of dealing with problems and understands the business well. I am by no means an advocate for roleplay, but I like it. I also like customer service and giving money for services to companies who considder their customers' ideas and satisfaction above all else. KRU simply does not have resources now to do this. It's a downward spiral and it will only get worse. Only way I see them ever getting out of their slump is to charge more...
The price of everything else in the world goes up every year, why should DA be any different? They can't expect to be in bussines in 10 years if they won't up the prices. It's silly to think that DA will always cost $9.95. Bandwidth prices rise, hardware prices rise, employee wages rise, and cost of living increases every year affect inflation. Each year businesses must account for all kinds of new and unexpected expenses that they did not need to account for the year before. You can't, with a sane mind, think that KRU will be in business very long if they don't up the prices. If you think big macs and twinkies are going to be the same price in 10 year you are sorely mistaken. Good with ecconomics classes if you believe otherwise...
They are already losing customers because their service stinks, or at least is perceived to stink. Perception is everything! Perceptions cost money and that is something KRU won't have if they keep charging the same rates.
But yeah, Dave is the man. nuff said...
As far as the pricing thing goes, I highly doubt the "extra service" would be worth it when you add everything up. Look at the price of WoW and the way it's developed/serviced. When a value meal costs me $10 instead of $5, I'll be ready to pay a bit more for DA, certainly not "double" however. A price gouge at this point in the game wouldn't be smart for them at all. You can't just "judge" the economy and say "we're going to raise our prices xx amount" and expect your business to succeed. Chances are you'd be lucky to find 10% of the playerbase that would support something like that, maybe 20% who'd actually pay it. It'd effectively kill DA.
#66
Posted 06 February 2006 - 09:56 AM
Albatross, on Feb 6 2006, 09:36 AM, said:
It won't happen overnight, but it will happen... Hell I bet damn near every morrior would pay near to double if warming came back and they all could get eclipses. If they offer people pretty shiney things, they will pay. It's like tricking your dog with bacon to get into the car so you can take him to the vet. They always know when they are going, but will always get in for baccon.
My point is that you wouldn't mind paying more if KRU sugar coated the price hike. They can dazzle us with pretty pretty lights and candy bars and people would pay. It happenes every single day in hundreds of different markets around the world for thousands of different products. Well done marketing is key to success.
(E.X. "Next month we will be increasing the cost of our services. The price will go up $5.00. For all customers who renew with us durring the next 3 months, we will give all your characters a 3k HP bonus" - KRU)
Lots of players would bite on that, hell I probably would, but then I also have no intentions of quitting DA any time soon.
Anyway, to me extra service would be worth a price increase. To you, maybe not; but I can gaurantee that if you wanted to continue to play DA in the least, there would be something they could do to make you feel good about a price increase.
#67
Posted 06 February 2006 - 10:42 AM
Regardless of how many people could possibly be "tricked" by something like this, it wouldn't last. Essentially, you'd still be playing the same game and the players would be left wondering why they were paying more for something they paid less for in the past when they were getting the same experience out of it.
To be specific, I also know people who would pay to keep "warming" out of the game as it was a bug in the first place.
The day anyone pays more than $10 a month for DA is the day they can claim to be financially incompetant. You're forgetting that different countries have different currency exchange rates and that even in america most people can only afford one account.
You want better customer service? Don't play an MMOG. You'll find the same complaints no matter where you go.
#68
Posted 06 February 2006 - 12:04 PM
Albatross, on Feb 6 2006, 10:42 AM, said:
Regardless of how many people could possibly be "tricked" by something like this, it wouldn't last. Essentially, you'd still be playing the same game and the players would be left wondering why they were paying more for something they paid less for in the past when they were getting the same experience out of it.
To be specific, I also know people who would pay to keep "warming" out of the game as it was a bug in the first place.
The day anyone pays more than $10 a month for DA is the day they can claim to be financially incompetant. You're forgetting that different countries have different currency exchange rates and that even in america most people can only afford one account.
You want better customer service? Don't play an MMOG. You'll find the same complaints no matter where you go.
Yep!
The basic business model with MMORPGs is long term. They hope they make more money in 20 years of providing virtualy the same service at the same price, then they initialy spend developing the product. One of only a few markets that can get away with this. Not many other business function like this. Most business models that relly on product or service offerings are only able to increase price as they improve the product and thus the value to the customer.
I think the case of any computer game, the model is to hope you make back more money then it cost you to develop the game. DA can still attract new players, maybe not at the rate that WoW does, but I still find the amount of new DA players impressive considdering all things.
Anyway, we are WAAAAYYYyyyy off topic...
My original reason for piping up was to say, Yay for Dave, and that I think he was a good influence to DA. Those who say otherwise are of course entitled to their opinions....
#69
Posted 06 February 2006 - 12:24 PM
That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.
#70
Posted 06 February 2006 - 12:46 PM
FountainBlue, on Feb 6 2006, 12:24 PM, said:
That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.
As I said.... "Yay for Dave"
#71
Posted 06 February 2006 - 01:37 PM
FountainBlue, on Feb 6 2006, 03:24 PM, said:
That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.
Actually, Eulogy, Redemption, and Adoration take place around American holidays which usually carry a prolonged break for students. It's Thanksgiving, Easter, and Fourth of July, respectively. They were put with each holiday because it matches up with 8 deochs or something like that. Plus, with extended weekends, whole weeks off, or even an entire summer off, this allows the player more time to get back into the game. But I think the increased playtime due to a decrease in schoolwork is just a coincedence.
Also, Leos's sig > all sigs. It's so stupid it's brilliant.
This post has been edited by Cronus: 06 February 2006 - 01:39 PM
Be calm.
awesome.
#72
Posted 06 February 2006 - 08:44 PM
#73
Posted 06 February 2006 - 08:55 PM




I support Animal Saddamry!
Learn to ignore today! - Yes, the stupid really can go away.
#74
Posted 06 February 2006 - 09:04 PM
maddoc, on Feb 6 2006, 08:44 PM, said:
Hell, I'd go for that. They could also charge a fee that would let you take one character from one of your other accounts and add it to your main account. As long as you could prove it was yours, I don't see a problem. There may be some programming thing I'm not aware of, but...
#75
Posted 06 February 2006 - 09:05 PM
#76
Posted 06 February 2006 - 10:18 PM
#77
Posted 06 February 2006 - 10:25 PM
Nirzet, on Feb 6 2006, 10:18 PM, said:
so now you can speedhack, packet, share, macro and screw up with politics, selling political positions, pardons and exiles or abusing the law with siblings?
that's a tough decision, what do I prefer?
ps: As I said before, I don't know Dave and I'm not supporting him, just showing the difference between them.
#78
Posted 06 February 2006 - 11:23 PM
#79
Posted 06 February 2006 - 11:25 PM
#80
Posted 06 February 2006 - 11:28 PM
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