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Dave Back? in response to the topic in the dreams section

#51 User is offline   Nirzet 

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Posted 05 February 2006 - 01:06 PM

Derek, he has created a character page on his website. It's all still in roleplay, so it's an interesting read.

http://finegamedesig...miel/index.html
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#52 User is offline   Ashley 

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Posted 05 February 2006 - 01:13 PM

View Postenkrypter, on Feb 5 2006, 03:03 PM, said:

Someone setup a poll for david vs. anyone for president of the world... I know who I'm voting for!!!

I think it would be a safe bet to say we all want you back at KRU david. I think I not only speak for myself, but for others as well, when I say we'd probably gladly pay double our current monthly payments to make your salary if you did come back. (assuming you aren't still getting paid riddiculous .com wages)

Anywho, we do miss you. Come back and save us all! We miss having someone who speaks decent english to yell at when things go haywire...
Sincerely,

Enkypter, Wandering Priest of Sgrios

Try to only speak for yourself. I know many that would not want Dave back.

Let's have a look at the DA timeline! Thank you, Raen. :)
Dave: The Roleplaying Era
Mark: The Screw Everything Up Royally And Blame It On Dave Era
Dave: The "I'm Not Really Here, I'm just Bug-fixing." Era
Mahmud/M^2: The GM Who Actually Talks To The Players Era
Steve/and group: The 'We Actually Implement New Stuff' Era.
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Posted 05 February 2006 - 01:20 PM

i dont wanna pay double money =(
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Posted 05 February 2006 - 01:21 PM

Heaven forbid, we have a return to roleplaying in Dark Ages: Online Roleplaying. ;p

Sure, let's have more "Veltain Mines is now open."
I think we can put our differences behind us, for science... You monster.
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Posted 05 February 2006 - 01:38 PM

I'd pay $20/mo for Dave to come back.
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Posted 05 February 2006 - 01:55 PM

View PostAkuhei, on Feb 6 2006, 08:38 AM, said:

I'd pay $20/mo for Dave to come back.

Don't give them any ideas. $20 for DA is ridiculous.
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Posted 05 February 2006 - 02:07 PM

I wouldn't even buy reg codes in-game if they were $20 each.

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Posted 05 February 2006 - 02:13 PM

View PostParane, on Feb 5 2006, 01:55 PM, said:

Don't give them any ideas. $20 for DA is ridiculous.

I wouldn't pay $20 for our current team.
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Posted 05 February 2006 - 02:14 PM

Well, here's the main reasons I quit playing DarkAges:
-Community. Mostly [filtered] right now. I don't like the idea (and practice) of spending several days before I come across a person who can spell his own name properly. I know not much can be done about this, but if key parts of the game change, this would certainly change over time.
-Balance. This is minute to me as a whole, but still pretty important. My main character is a Pure Warrior, and I've poured tons of work into him. All these new places come out, or old places are changed. Bashers are pretty much obsolete now. Why take a basher or two when a prizard can solo? It just bugs me. This wouldn't be an issue at all if something like warming (sans all the jumping-through-hoops to use it) was implemented.
-Poor AI design. I don't think there's many people who see this issue as clearly as I do, but in a lot of (especially newer) areas, the AI used in other monsters is retarded at best. There's a fine line between challenging and annoying. Creatures that spam dion and skull you in one hit are the latter. I'm not saying there shouldn't be redonkulously hard monsters, but they should still be killable without having to resort using bugs to our advantage, like ungrouping because the Captain steals everyone's mana. That's just not how in-game combat should be done.
-Lack of story integration. The day client 5 was released, the story was no longer included in the client. This seems like a minor drawback, but it seems significant to me. Kru doesn't try in the slightest to integrate the story into the game. Sure, a new event will happen and they'll whip up some half-assed in-character explanation, but it's hardly part of the story. It just seems like the history should be more...visible? And the present/future of the game should be more strongly tied in with it. True, part of this is the current playerbase for not knowing jack [filtered] about Temuair, but like I said, changes in the game would ultimately lead to changes in the playerbase.

In any case, it's good to see you back, Dave. Personally, I'd really like to see you working with Kru, if only to have someone working full-time on DarkAges with some programming knowledge. Steven, I'm looking at you.
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Posted 05 February 2006 - 03:46 PM

View Postenkrypter, on Feb 5 2006, 01:03 PM, said:

I think it would be a safe bet to say we all want you back at KRU david.

No.

Not that I play any more, but no.

No.
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Posted 05 February 2006 - 04:31 PM

If it was Dave who implemented Fas, the current subbing system and took Cradh/Dall/Suain/Puinsein/Breisleich from Wizards and gave them to Priests then it's probably best he sticks to tabletop games.

This post has been edited by Leos: 05 February 2006 - 04:32 PM

View PostShynd, on Jul 30 2008, 09:35 PM, said:

One of these days, people will learn to take seriously 0% of Leos' posts.
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Posted 05 February 2006 - 04:33 PM

He didn't want wizards to be as powerful as they are in Nexus.
Overkill might be an understatement, though.
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Posted 06 February 2006 - 02:48 AM

View PostLeos, on Feb 5 2006, 04:31 PM, said:

If it was Dave who implemented Fas, the current subbing system and took Cradh/Dall/Suain/Puinsein/Breisleich from Wizards and gave them to Priests then it's probably best he sticks to tabletop games.

LOL @ YOUR QUOTE PIC
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Posted 06 February 2006 - 07:02 AM

View PostParane, on Feb 5 2006, 01:55 PM, said:

Don't give them any ideas. $20 for DA is ridiculous.


I'd gladly pay if double if there was real phone support and they listened to players and had 2-4 hour response times on all tickets. With the increased revenue maybe DA would be better as it would allow for better staffing needs and ultimately better support and faster turnaround on problems and developmental bugs.

I want Dave back because he listened to players. He has a mathematical way of dealing with problems and understands the business well. I am by no means an advocate for roleplay, but I like it. I also like customer service and giving money for services to companies who considder their customers' ideas and satisfaction above all else. KRU simply does not have resources now to do this. It's a downward spiral and it will only get worse. Only way I see them ever getting out of their slump is to charge more...

The price of everything else in the world goes up every year, why should DA be any different? They can't expect to be in bussines in 10 years if they won't up the prices. It's silly to think that DA will always cost $9.95. Bandwidth prices rise, hardware prices rise, employee wages rise, and cost of living increases every year affect inflation. Each year businesses must account for all kinds of new and unexpected expenses that they did not need to account for the year before. You can't, with a sane mind, think that KRU will be in business very long if they don't up the prices. If you think big macs and twinkies are going to be the same price in 10 year you are sorely mistaken. Good with ecconomics classes if you believe otherwise...


They are already losing customers because their service stinks, or at least is perceived to stink. Perception is everything! Perceptions cost money and that is something KRU won't have if they keep charging the same rates.

But yeah, Dave is the man. nuff said...

This post has been edited by enkrypter: 06 February 2006 - 07:17 AM

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Posted 06 February 2006 - 09:36 AM

View Postenkrypter, on Feb 6 2006, 07:02 AM, said:

I'd gladly pay if double if there was real phone support and they listened to players and had 2-4 hour response times on all tickets. With the increased revenue maybe DA would be better as it would allow for better staffing needs and ultimately better support and faster turnaround on problems and developmental bugs.

I want Dave back because he listened to players. He has a mathematical way of dealing with problems and understands the business well. I am by no means an advocate for roleplay, but I like it. I also like customer service and giving money for services to companies who considder their customers' ideas and satisfaction above all else. KRU simply does not have resources now to do this. It's a downward spiral and it will only get worse. Only way I see them ever getting out of their slump is to charge more...

The price of everything else in the world goes up every year, why should DA be any different? They can't expect to be in bussines in 10 years if they won't up the prices. It's silly to think that DA will always cost $9.95. Bandwidth prices rise, hardware prices rise, employee wages rise, and cost of living increases every year affect inflation. Each year businesses must account for all kinds of new and unexpected expenses that they did not need to account for the year before. You can't, with a sane mind, think that KRU will be in business very long if they don't up the prices. If you think big macs and twinkies are going to be the same price in 10 year you are sorely mistaken. Good with ecconomics classes if you believe otherwise...
They are already losing customers because their service stinks, or at least is perceived to stink. Perception is everything! Perceptions cost money and that is something KRU won't have if they keep charging the same rates.

But yeah, Dave is the man. nuff said...


As far as the pricing thing goes, I highly doubt the "extra service" would be worth it when you add everything up. Look at the price of WoW and the way it's developed/serviced. When a value meal costs me $10 instead of $5, I'll be ready to pay a bit more for DA, certainly not "double" however. A price gouge at this point in the game wouldn't be smart for them at all. You can't just "judge" the economy and say "we're going to raise our prices xx amount" and expect your business to succeed. Chances are you'd be lucky to find 10% of the playerbase that would support something like that, maybe 20% who'd actually pay it. It'd effectively kill DA.
althogheteher i h ave to ghatoug ht toath were a blubber flowundinring at me and lok it s s goot moving vaster than i am i am kind a a sad about this blaubbber staring at me its sliek s all ;';;;';';' looking up a false sky but i am goine to give it hope in the forme om a worm (r8ed ) read this thing has like a 4 seconed meemmroy domeans that it has to exist withing five second framves of existance whiche means basiscally in its mind it is simmortal as it is consistnatly living 5 secend lifetimes so i have got this stheaory to harevest the lifetime of this "lbubbler " an am goinge to harvest it to become a new sort of leverage on currenciews and that will become angr angri if it seesit itself in thate merror so if y ou but a linear mirror *one ion each side) of this blubbler it is goinge to bgo back and fortht and tit iwtill nevere know where to became its day and if it goe backward it lar azs to ahs to thated r oea where in that stream tand thae rock and lit lantntnenna create babbler montage inst to instigate a creationatiruam of status and give to ad to health+ live and mirorors blubbler ot create a new stream of exitstance whichc hodlds itself "innapprorpirate" to :"life" btwe fk all life like that tis not what its a bout so this neo s t new strome steream of existance that t also exists as a counteaneace to life isnstead of based on "time" it exists mor ebased on "space" in otherea words it exists completely independent of time and ocmpletely dependent onspace therefore as this "life" grows it changes itself in terms of space but does note change in terms of time thereafore it can actualy move throughaout time as it changes in space something might hapepne if this hting hits u at some point maybe if it ihits ou your going to get a bad age thing happenneng a nd there could be a a spatioal consequence to this actione as ond to to be a that of linaear cohesion so if you are goinge to avoid e thit s a lar trap trap in that sor t of space+titme fabric and to eavade aevad (evadsion)( there is a sequence of events you misut complete one of these seequernfced of egv events is thate u seouy must have t o become so kind o corrobory thing like kind o f like a rock with breathers wand to become this guy a eat os much food that u are like literally a bolder o f skin this is 1 step on the corolalry existance plan the second step is basically to link yourself with a n time independent sentity like a sort of thing that moves forward and backwards almost the opposite of what light does as light is always moving a i n a sort of way it is never "stationary" either othat or a lot fo things are actually moving relative to light and they usually move straight but sometimes they move around it and get distoryedd and the key to these distortions ai lies in some kind of at fat a . gotea eat *metabolistic desires* *goes to hunat a t at hunt a coupboard for to t eat eat* *hunatss* basdlicelay thtaht outcoem o fthat haunt is that ai have oto boecome a soret ser a comes that eyes to ce the createnigli ng moonotbtrainr bmartatonme to s t some consomemume at at eh cast intwardss take it al l tinside of me to bedcomaoe that materes r around me ai ma goinge to cosnuesme tataeverythting a nd to becoma a sort h aocvf things that wcreates and it s eraching to ootherh thsings an indot create thand ito bmefomocemo hat
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Posted 06 February 2006 - 09:56 AM

View PostAlbatross, on Feb 6 2006, 09:36 AM, said:

As far as the pricing thing goes, I highly doubt the "extra service" would be worth it when you add everything up. Look at the price of WoW and the way it's developed/serviced. When a value meal costs me $10 instead of $5, I'll be ready to pay a bit more for DA, certainly not "double" however. A price gouge at this point in the game wouldn't be smart for them at all. You can't just "judge" the economy and say "we're going to raise our prices xx amount" and expect your business to succeed. Chances are you'd be lucky to find 10% of the playerbase that would support something like that, maybe 20% who'd actually pay it. It'd effectively kill DA.


It won't happen overnight, but it will happen... Hell I bet damn near every morrior would pay near to double if warming came back and they all could get eclipses. If they offer people pretty shiney things, they will pay. It's like tricking your dog with bacon to get into the car so you can take him to the vet. They always know when they are going, but will always get in for baccon.

My point is that you wouldn't mind paying more if KRU sugar coated the price hike. They can dazzle us with pretty pretty lights and candy bars and people would pay. It happenes every single day in hundreds of different markets around the world for thousands of different products. Well done marketing is key to success.

(E.X. "Next month we will be increasing the cost of our services. The price will go up $5.00. For all customers who renew with us durring the next 3 months, we will give all your characters a 3k HP bonus" - KRU)

Lots of players would bite on that, hell I probably would, but then I also have no intentions of quitting DA any time soon.

Anyway, to me extra service would be worth a price increase. To you, maybe not; but I can gaurantee that if you wanted to continue to play DA in the least, there would be something they could do to make you feel good about a price increase.
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Posted 06 February 2006 - 10:42 AM

Wow. You're not talking about paying for service at all, you're talking about paying for in-game bonuses. Good job dodging the issue.

Regardless of how many people could possibly be "tricked" by something like this, it wouldn't last. Essentially, you'd still be playing the same game and the players would be left wondering why they were paying more for something they paid less for in the past when they were getting the same experience out of it.

To be specific, I also know people who would pay to keep "warming" out of the game as it was a bug in the first place.

The day anyone pays more than $10 a month for DA is the day they can claim to be financially incompetant. You're forgetting that different countries have different currency exchange rates and that even in america most people can only afford one account.

You want better customer service? Don't play an MMOG. You'll find the same complaints no matter where you go.
althogheteher i h ave to ghatoug ht toath were a blubber flowundinring at me and lok it s s goot moving vaster than i am i am kind a a sad about this blaubbber staring at me its sliek s all ;';;;';';' looking up a false sky but i am goine to give it hope in the forme om a worm (r8ed ) read this thing has like a 4 seconed meemmroy domeans that it has to exist withing five second framves of existance whiche means basiscally in its mind it is simmortal as it is consistnatly living 5 secend lifetimes so i have got this stheaory to harevest the lifetime of this "lbubbler " an am goinge to harvest it to become a new sort of leverage on currenciews and that will become angr angri if it seesit itself in thate merror so if y ou but a linear mirror *one ion each side) of this blubbler it is goinge to bgo back and fortht and tit iwtill nevere know where to became its day and if it goe backward it lar azs to ahs to thated r oea where in that stream tand thae rock and lit lantntnenna create babbler montage inst to instigate a creationatiruam of status and give to ad to health+ live and mirorors blubbler ot create a new stream of exitstance whichc hodlds itself "innapprorpirate" to :"life" btwe fk all life like that tis not what its a bout so this neo s t new strome steream of existance that t also exists as a counteaneace to life isnstead of based on "time" it exists mor ebased on "space" in otherea words it exists completely independent of time and ocmpletely dependent onspace therefore as this "life" grows it changes itself in terms of space but does note change in terms of time thereafore it can actualy move throughaout time as it changes in space something might hapepne if this hting hits u at some point maybe if it ihits ou your going to get a bad age thing happenneng a nd there could be a a spatioal consequence to this actione as ond to to be a that of linaear cohesion so if you are goinge to avoid e thit s a lar trap trap in that sor t of space+titme fabric and to eavade aevad (evadsion)( there is a sequence of events you misut complete one of these seequernfced of egv events is thate u seouy must have t o become so kind o corrobory thing like kind o f like a rock with breathers wand to become this guy a eat os much food that u are like literally a bolder o f skin this is 1 step on the corolalry existance plan the second step is basically to link yourself with a n time independent sentity like a sort of thing that moves forward and backwards almost the opposite of what light does as light is always moving a i n a sort of way it is never "stationary" either othat or a lot fo things are actually moving relative to light and they usually move straight but sometimes they move around it and get distoryedd and the key to these distortions ai lies in some kind of at fat a . gotea eat *metabolistic desires* *goes to hunat a t at hunt a coupboard for to t eat eat* *hunatss* basdlicelay thtaht outcoem o fthat haunt is that ai have oto boecome a soret ser a comes that eyes to ce the createnigli ng moonotbtrainr bmartatonme to s t some consomemume at at eh cast intwardss take it al l tinside of me to bedcomaoe that materes r around me ai ma goinge to cosnuesme tataeverythting a nd to becoma a sort h aocvf things that wcreates and it s eraching to ootherh thsings an indot create thand ito bmefomocemo hat
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Posted 06 February 2006 - 12:04 PM

View PostAlbatross, on Feb 6 2006, 10:42 AM, said:

Wow. You're not talking about paying for service at all, you're talking about paying for in-game bonuses. Good job dodging the issue.

Regardless of how many people could possibly be "tricked" by something like this, it wouldn't last. Essentially, you'd still be playing the same game and the players would be left wondering why they were paying more for something they paid less for in the past when they were getting the same experience out of it.

To be specific, I also know people who would pay to keep "warming" out of the game as it was a bug in the first place.

The day anyone pays more than $10 a month for DA is the day they can claim to be financially incompetant. You're forgetting that different countries have different currency exchange rates and that even in america most people can only afford one account.

You want better customer service? Don't play an MMOG. You'll find the same complaints no matter where you go.


Yep!

The basic business model with MMORPGs is long term. They hope they make more money in 20 years of providing virtualy the same service at the same price, then they initialy spend developing the product. One of only a few markets that can get away with this. Not many other business function like this. Most business models that relly on product or service offerings are only able to increase price as they improve the product and thus the value to the customer.

I think the case of any computer game, the model is to hope you make back more money then it cost you to develop the game. DA can still attract new players, maybe not at the rate that WoW does, but I still find the amount of new DA players impressive considdering all things.

Anyway, we are WAAAAYYYyyyy off topic...

My original reason for piping up was to say, Yay for Dave, and that I think he was a good influence to DA. Those who say otherwise are of course entitled to their opinions....
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Posted 06 February 2006 - 12:24 PM

But with any technology, you will see price DECREASE over time (same with fashion, pharmacy...). Games will go obsolete, computer from 2 years ago won't worth a damn today. There is no "long term" for tech, everything is short term...

That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.
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Posted 06 February 2006 - 12:46 PM

View PostFountainBlue, on Feb 6 2006, 12:24 PM, said:

But with any technology, you will see price DECREASE over time (same with fashion, pharmacy...). Games will go obsolete, computer from 2 years ago won't worth a damn today. There is no "long term" for tech, everything is short term...

That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.



As I said.... "Yay for Dave"
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#71 User is offline   Cronus 

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Posted 06 February 2006 - 01:37 PM

View PostFountainBlue, on Feb 6 2006, 03:24 PM, said:

But with any technology, you will see price DECREASE over time (same with fashion, pharmacy...). Games will go obsolete, computer from 2 years ago won't worth a damn today. There is no "long term" for tech, everything is short term...

That's the reason they hold events like eulogy and redemp right around when kids are taking final exams, and getting new areas up to keep the upper player base, because sooner and later those areas will go old, and players will go away if you don't have something new.

Actually, Eulogy, Redemption, and Adoration take place around American holidays which usually carry a prolonged break for students. It's Thanksgiving, Easter, and Fourth of July, respectively. They were put with each holiday because it matches up with 8 deochs or something like that. Plus, with extended weekends, whole weeks off, or even an entire summer off, this allows the player more time to get back into the game. But I think the increased playtime due to a decrease in schoolwork is just a coincedence.

Also, Leos's sig > all sigs. It's so stupid it's brilliant.

This post has been edited by Cronus: 06 February 2006 - 01:39 PM

Oh be calm.
Be calm.


awesome.
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#72 User is offline   maddoc 

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Posted 06 February 2006 - 08:44 PM

If they needed to make more money in order to improve the game (which is bull[filtered] I think considering all the [filtered]ty, waste of time updates they've done in the past), they could come up with more side features similar to the restoration of purged characters. For example, they could charge for character resets if you [filtered] up your stat plan or something. Another idea would be a $12 a month fee for a 7-character account. Unfortunately, their idea department seems to be their main source of trouble and I have yet to see them implement anything suggested by a player (unless character restoration was). And yeah, that's one fine sig.
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#73 User is offline   Ashley 

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Posted 06 February 2006 - 08:55 PM

Okay seriously.. how many of you even actually played when Dave was a GM the first time? Those of you that want him back clearly didn't, or you have a really terrible memory.
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#74 User is offline   Zemfira 

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Posted 06 February 2006 - 09:04 PM

View Postmaddoc, on Feb 6 2006, 08:44 PM, said:

Another idea would be a $12 a month fee for a 7-character account.

Hell, I'd go for that. They could also charge a fee that would let you take one character from one of your other accounts and add it to your main account. As long as you could prove it was yours, I don't see a problem. There may be some programming thing I'm not aware of, but...
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#75 User is offline   enemie ropper 

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Posted 06 February 2006 - 09:05 PM

The sig is from 4chan.
althogheteher i h ave to ghatoug ht toath were a blubber flowundinring at me and lok it s s goot moving vaster than i am i am kind a a sad about this blaubbber staring at me its sliek s all ;';;;';';' looking up a false sky but i am goine to give it hope in the forme om a worm (r8ed ) read this thing has like a 4 seconed meemmroy domeans that it has to exist withing five second framves of existance whiche means basiscally in its mind it is simmortal as it is consistnatly living 5 secend lifetimes so i have got this stheaory to harevest the lifetime of this "lbubbler " an am goinge to harvest it to become a new sort of leverage on currenciews and that will become angr angri if it seesit itself in thate merror so if y ou but a linear mirror *one ion each side) of this blubbler it is goinge to bgo back and fortht and tit iwtill nevere know where to became its day and if it goe backward it lar azs to ahs to thated r oea where in that stream tand thae rock and lit lantntnenna create babbler montage inst to instigate a creationatiruam of status and give to ad to health+ live and mirorors blubbler ot create a new stream of exitstance whichc hodlds itself "innapprorpirate" to :"life" btwe fk all life like that tis not what its a bout so this neo s t new strome steream of existance that t also exists as a counteaneace to life isnstead of based on "time" it exists mor ebased on "space" in otherea words it exists completely independent of time and ocmpletely dependent onspace therefore as this "life" grows it changes itself in terms of space but does note change in terms of time thereafore it can actualy move throughaout time as it changes in space something might hapepne if this hting hits u at some point maybe if it ihits ou your going to get a bad age thing happenneng a nd there could be a a spatioal consequence to this actione as ond to to be a that of linaear cohesion so if you are goinge to avoid e thit s a lar trap trap in that sor t of space+titme fabric and to eavade aevad (evadsion)( there is a sequence of events you misut complete one of these seequernfced of egv events is thate u seouy must have t o become so kind o corrobory thing like kind o f like a rock with breathers wand to become this guy a eat os much food that u are like literally a bolder o f skin this is 1 step on the corolalry existance plan the second step is basically to link yourself with a n time independent sentity like a sort of thing that moves forward and backwards almost the opposite of what light does as light is always moving a i n a sort of way it is never "stationary" either othat or a lot fo things are actually moving relative to light and they usually move straight but sometimes they move around it and get distoryedd and the key to these distortions ai lies in some kind of at fat a . gotea eat *metabolistic desires* *goes to hunat a t at hunt a coupboard for to t eat eat* *hunatss* basdlicelay thtaht outcoem o fthat haunt is that ai have oto boecome a soret ser a comes that eyes to ce the createnigli ng moonotbtrainr bmartatonme to s t some consomemume at at eh cast intwardss take it al l tinside of me to bedcomaoe that materes r around me ai ma goinge to cosnuesme tataeverythting a nd to becoma a sort h aocvf things that wcreates and it s eraching to ootherh thsings an indot create thand ito bmefomocemo hat
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#76 User is offline   Nirzet 

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Posted 06 February 2006 - 10:18 PM

When Dave was GM, you could speedhack, packet, character share, macro, anything. Just when it came to interfering with politics and roleplaying, he exiled you from both towns!
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#77 User is offline   _sl0t_ 

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Posted 06 February 2006 - 10:25 PM

View PostNirzet, on Feb 6 2006, 10:18 PM, said:

When Dave was GM, you could speedhack, packet, character share, macro, anything. Just when it came to interfering with politics and roleplaying, he exiled you from both towns!

so now you can speedhack, packet, share, macro and screw up with politics, selling political positions, pardons and exiles or abusing the law with siblings?
that's a tough decision, what do I prefer?

ps: As I said before, I don't know Dave and I'm not supporting him, just showing the difference between them.
I am a douchebag who does not get his way on an online game, so I have to take it out on a forum where I can act like I am someone.
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#78 User is offline   maddoc 

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Posted 06 February 2006 - 11:23 PM

'Packeting' is only possible now with some knowledge or atleast aptitude, as the server has been made much more secure (post-dave). Sharing is now blocked for, when they bother to check for it, whereas Dave never blocked for it. We now have rangers to discourage macroing (also a post-Dave idea). You can no longer take over a town using politics as you could when Dave was GM, even when 'clout farming' became widespread. Not all of these things were Dave's fault, of course, but they were major problems during his reign and only improved upon when new game managers were hired. If you want to bring back old GM's, how about Mark, who didn't update [filtered], but would actually work on bugs and block for speed use? Or M^2 who was actually good at his job and could pull off reasonably interesting updates? I think we can all agree the current DA Team is obviously lacking, but I'm not going to soak my chair at the mention of Dave Kennerly because he was nothing special in a long line of crappy manager's.
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#79 User is offline   Nirzet 

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Posted 06 February 2006 - 11:25 PM

You can speedhack, you can macro, you can share, but you can't packet. We get updates, we get feedback. During the time Dave was GM, the old players were already promised guild castles, underwater area and the Warrior Training Grounds. I admit that I'm glad to see him back, because he used to involve his character with the playerbase, rather than hiding and Chadul's Kiss spam on everybody. The great thing about him is that he created a lot of quests that people still do to this day, you can find the list of them on his website. They all have a story behind them and they're all in character.
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#80 User is offline   Aes 

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Posted 06 February 2006 - 11:28 PM

It was a really difficult choice between rebalancing and bugfixing, as both are so sorely needed. I went with game balancing though, because after my time in wow, I've come to realize how important balance is, and how badly it is lacking in DA.
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