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Tauren Quest Help

#1 User is offline   Peanut 

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Posted 28 March 2003 - 06:11 PM

My friends are attempting to do the Tauren GM quests. We're all trying to learn about it. What do we need, any strategies etc. If you have any good info please let me know. =)
Purrrrr!
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#2 User is offline   Peasant 

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Post icon  Posted 28 March 2003 - 06:24 PM

I am about to go, but before I do I wanted to just say:
-Bring a rogue/priest or rogue/wizard.

For sure, maiden trap will save you a lot of would-be deaths. :victory:

Good luck, hope someone will post better information for you by the time I get back. :)

Edit: Oh, I forgot to explain why you need maiden trap. For the Kelberoth, maiden trapping it is the safest way to kill it without getting skulled so much. I also suggest asking someone that is experienced with the quest to guide you guys... and take your time if it means everyone makes it out all right.

Okay, have to go for real now. Bye bye :)

This post has been edited by Peasant: 28 March 2003 - 06:26 PM

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#3 User is offline   wolvesbane 

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Posted 28 March 2003 - 06:43 PM

Right...
And except for the Kelberoth summons. A good safety rule is to have all 4 sides of the summons surrounded at all times and as quickly as possible!
If not it summons more creatures to protect it. The creatures appear right next to the summon so surrounding it usually works to lullify these extra annoyances. I've argued and proven that point.

Good rule of thumb too. If the creatures "speak" to you in an area more than likely they can possibly skull half your group with spammed Holy spells. If they speak to you use suian traps on em cuz they Ao Dall.

Uhm uhhmm yeah finda good person to guide ya around or obtain a map of the Mountains. I think I saw one posted on the board near the temple in Ruc.

As well as the rizz or riest try to havea wizz of some sort with a powerful MSPG for the Tauren Creant.
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#4 User is offline   Aes 

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Posted 28 March 2003 - 09:29 PM

I'll just say this...the monsters that spawn are far more dangerous than the summons or the creants. Most are holy/holy attack/defense, and spam dark gar spells. Several dark-ele mspg shots can clear them out.

Note that the kelberoth basically requires you to use maiden traps (use a rogue/priest with the gm staff, or a rogue/wizard to spam maidens, then set the kelberoth up so he's trapped and will walk over them repeatedly. It's hard to explain, but it's really the only way to kill it...unless you have 4 maxed monk/warrs who want to assail it for about 3 hours....
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#5 User is offline   wolvesbane 

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Posted 29 March 2003 - 02:19 AM

Aesica Posted on Mar 28 2003, 09:29 PM

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the monsters that spawn are far more dangerous than the summons or the creants. Most are holy/holy attack/defense, and spam dark gar spells.


Forgive me if I'm wrong but they cast Holy spells to my knowledge. *confused* Look like Dark but are holy.

Tho I do agree they are more deadly by manner, wouldn't you ifya hadda live there with the annoying penguins?

Maybe you are thinking of the Shamen Quest?
*bashful*

I trust your quest went/goes well tho.
=)

This post has been edited by wolvesbane: 29 March 2003 - 02:23 AM

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#6 User is offline   Aes 

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Posted 29 March 2003 - 02:59 AM

No, I'm thinking of the Tauren one...with the ice skeletons, etc. I'm pretty sure they're dark spells...ard dubh gar means dark, and it looks like wraith touch. Of course, I wouldn't put it past nexon to screw up and make it a holy spell...

Also, (I don't think, anyway) cubes are a bit less dangerous than the tauren critters, since cubes at least can be blinded...
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#7 User is offline   Xyile 

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Posted 29 March 2003 - 05:01 AM

Yes they spam ard dubh gar and ard srad gar, dark and fire. I found it a very easy quest going with 2 bashers and a riz, the only part I skulled was in the cave going to the Creant summon where I skulled about 5 times from the utter spam.

The Tauren itself is easy enough if you keep it surrounded on all 4 sides and MDC. Only problem we had was when the riz skulled and one of us had to move to red him, then all hell broke out with about 20 duplicates of the creant appearing. A max int wiz with max mspg could have been really quite handy at that point.
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#8 User is offline   Ferrdaddy 

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Posted 29 March 2003 - 08:04 PM

VERY IMPORTANT:
Ard Dubh Gar, though by definition a dark spell, uses the element light. how do i know? get duhbed with a db and your dust. get dubhed with a lb and your fine.
Oh well.
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#9 User is offline   KoRuT 

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Posted 29 March 2003 - 08:28 PM

peanut do NOT surround the creant on all 4 sides everyone should have a LB if you surround it with non bashers the lil images will skull people like mad. Just blind it and keep it bashed dont sauin it. Gob commander is same kelb too.But maiden the kelb takes a riz/riest someone with a throw surigam/wb/eagle and ambush. id take a priest for healing reasons and a 4th person to just block it in. Just dont surround the gob commander or creant just blind them and keep them hit when they unblind reblind. This quest would be easier then pheonix except the spawns in tauren room maidening kelberoth. Wear a fassed LB most of quest cept when getting commander key those guys are dark blind them or they cast light. Pretty much it. Just wanted to warn dont surround or sauin creant or summons it makes them summon
Nexon is like god...they both continuously screw with our lives
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#10 User is offline   Rierdann 

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Posted 29 March 2003 - 08:34 PM

I say surround the tauren and gob commander. I did it with a wiz/priest the other day and it was utter chaos. Lucky neither of us panicked and just cleared it slowly. Won't recommend that unless you have an experienced group. Just keep it surrounded and going with 5 people would be good.

Rier~
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#11 User is offline   KoRuT 

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Posted 29 March 2003 - 08:43 PM

ok blind it and continuosly hit itwith assail it will summon VERY rarely the wizard can pick them off or the rogue. If you surround it with a fassed LB <---(Creant caves dont go without it) the summons will 1 shot you if you dont dion and then people have to move to red eachother causing the summons to move around which makes it summon more as it wont be free. If its not blinded AND bashed it will summon often same with bashed and not blinded
Nexon is like god...they both continuously screw with our lives
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#12 User is offline   LBoon 

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Posted 29 March 2003 - 09:05 PM

riest here,

maidens work wonders on the kelberoth but the easiest way is...

wait for biomagus to come :) I watched her basically solo 5 kelbs, she had a friend stand in front of her to block/trap them in the center spawn area, then she just mspged them all. It took less time than maidens and she can kill an unlimited number of them. If she's not there, any wizzy will do.

Just dont ever EVER bash a kelberoth, thats when they summon dire wolves.

You'll need bashers for the creant only.

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