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May 26 2004, 07:40 AM
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#1
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Fendeilagh de Deo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,022 Joined: 20-August 02 Member No.: 37 |
This have been bugging me ever since I saw the first war/monk some odd years ago. Why is it that war/monks are the only kind of monks who get to choose what assail animation to use?
All the monk armors can show both monk assail (the silly punch) and normal assail, just that none of the monk assails use that animation. This is rather annoying, considering that almost no headgear, except for dugons and master stuff, "works" with monk assail. In fact, the pure GM monk weapon is not even compatible with the monk assail, the pheonix claws goes invisible when you assail. A simple solution would be to change doublepunch animation to use that of default assail, instead of copying the character's "assail" animation. That way any monk, and not just war/monks, can choose what animation to use instead of being forced to only use the monk one. -------------------- ~Neacal
"A man may imagine things that are false, but he can only understand things that are true, for if the things be false, the apprehension of them is not understanding." Isaac Newton |
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May 26 2004, 07:53 AM
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#2
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![]() Insight: Master ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,055 Joined: 16-October 03 From: London Member No.: 3,455 |
If you put Assail before Double Punch, you do the assail animation.
-------------------- I'm mentally incompetent and all of my posts should be disregarded, as all of them are pure BS.
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May 26 2004, 08:07 AM
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#3
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![]() Interesting. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,365 Joined: 8-December 03 From: Phoenix, Arizona Member No.: 3,906 DA Class: Pure Gladiator |
No..uh..why does it matter at all? If you do two handed attack while facing down or right (Camera), every sword is missing like 2 frames out of the animation, and you don't see me complaining. Dune Swipe and Strikedown make me bald with no Shield/Sword when I use them, too, unless I just have a Dane Blade/Arglon on. :P
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May 26 2004, 08:35 AM
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#4
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![]() 斉天大聖 , Rider of High Horses ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderator [Moderator] Posts: 4,292 Joined: 20-September 02 From: California Member No.: 120 DA Class: Pure Druid |
Assail animation with no weapon is what looks silly. Monks are supposed to punch. That's what we do.
-------------------- ![]() "And it's so easy when you're evil This is the life you see, The devil tips his hat to me I do it all because I'm evil And I do it all for free; Your tears are all the pay I'll ever need" |
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May 26 2004, 09:29 AM
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#5
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Delicious Pie Group: Admins [Administrator] Posts: 9,896 Joined: 15-December 02 From: Queen of Tables Member No.: 685 DA Class: Mistress of Cats |
I think it'd be far better if they just fix the bald/weaponless animation problem, but that's just me. A monk slapping his enemy to death looks just too corny... ^^
-------------------- Change my picture
QUOTE i dont think u can catch a diease from a hotdog but i dont think u should put ketchup in ur v----- |
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May 26 2004, 09:46 AM
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#6
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Fendeilagh de Deo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,022 Joined: 20-August 02 Member No.: 37 |
That would solve part of the problem. However I happen to like the slapping animation more than the stressed "poke-you-in-the-eye" posture. Corny or not, the slapping is still better. Considering, that I appear to be the only one with that problem, I guess Ill just have to suffer through a war/monk so I can get it. -------------------- ~Neacal
"A man may imagine things that are false, but he can only understand things that are true, for if the things be false, the apprehension of them is not understanding." Isaac Newton |
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May 26 2004, 10:33 AM
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#7
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![]() Insight: 1-11 ![]() Group: Members Posts: 16 Joined: 25-May 04 Member No.: 4,975 |
Its all good they just need to fix the animation cuz DA sucked back in the day when even a normal assail made you looked bald and shoeless
-------------------- *I speak in the void of Darkness that brings me to Temuair*
============= RIP Sonic! I Shall Find A Way!!! ============= Ard Izzy Dizzasta' |
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May 27 2004, 03:29 PM
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#8
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Just kidding! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 766 Joined: 6-October 03 From: Santa Barbara, CA!!! Member No.: 3,328 |
Wrong. That only works if you have a Weapon equipped (non wolfclaw) -------------------- QUOTE I smoked some hookahs in GTA3. |
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May 27 2004, 04:11 PM
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#9
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![]() Recovering Darkages Addict ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,015 Joined: 18-June 03 From: Portland, Maine Member No.: 2,448 DA Class: 80/25 ab23 monkwar |
Normal assail for war cause it aint a war skill so they cant do it right,
for monk be punches cause monks do that. So leave it be. -------------------- QUOTE (Zyleci @ Apr 18 2004, 10:11 PM) You could try getting rid of the gianormus picture. =^.^= QUOTE (khazim @ Oct 2 2004, 11:28 AM)
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May 27 2004, 04:33 PM
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#10
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![]() Insight: 99 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 568 Joined: 3-April 03 Member No.: 1,712 |
I'd like the ability to [filtered] slap, I vote to change it.
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May 27 2004, 04:42 PM
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#11
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![]() He's white on the inside! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,902 Joined: 7-June 03 From: SE CT, USA Member No.: 2,356 DA Class: priest, level 7 :( |
Get over it. =/
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May 27 2004, 06:39 PM
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#12
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Insight: 97 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 362 Joined: 12-October 03 Member No.: 3,407 |
haha this is one of the stupid topics ive ever seen. who the [filtered] cares
-------------------- Hobbies: Hitting people with bottles and running (good money)
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May 27 2004, 06:40 PM
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#13
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Lurker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,018 Joined: 3-September 02 From: Nelson, British Columbia, Canada. Member No.: 78 DA Class: Dancing Barmaid |
There are far more important issues to whine about.
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May 27 2004, 07:05 PM
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#14
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![]() Insight: 95 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 274 Joined: 27-January 03 From: Canada, Ontario Member No.: 1,174 |
First off the regular assail is a swing and last time i checked I wasnt glove slapping monsters in the face with my phoenix claws. Next clearly you dont know how to punch as a real punch (as in not swinging a weapon) you follow through getting that straight and full body powerd punch.
lol monks should get a new one inch punch attack (bruce lee's famous punch) lol -------------------- ![]() |
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Jun 3 2004, 11:47 PM
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#15
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Insight: 72-81 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 87 Joined: 23-March 03 Member No.: 1,612 |
My warmonk uses the slap animation. I just thinks it looks kinda funny when she does it. Even more ironic is that with the regular assail, claws dissappear, but with the slap they don't.
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Jun 3 2004, 11:56 PM
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#16
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Fendeilagh de Deo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,022 Joined: 20-August 02 Member No.: 37 |
That is my point, most war/monks use the slap because it is more compatible with gear (and because it is slightly faster, so you can assail and mover better). Now the reason I suggested changing double punch is because it would give the monks the CHOICE, to use either animation. Any monk would still be able to use the old one simply by having assail first in their skillpage, just like they now can use the kick by placing triple kick first. I dont see any reason why they shouldnt do this. -------------------- ~Neacal
"A man may imagine things that are false, but he can only understand things that are true, for if the things be false, the apprehension of them is not understanding." Isaac Newton |
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Lo-Fi Version | Time is now: 9th February 2010 - 01:07 AM |